Wavelength — 8/10 as a rhythm game, 10/10 as execution training. The polyrhythm section in track 37 improved my fighting game defense. Not a joke.
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Wavelength — 8/10 as a rhythm game, 10/10 as execution training. The polyrhythm section in track 37 improved my fighting game defense. Not a joke.
More info Show lessIron Accord movement tech: the slide-jump preserves momentum through a mantle. It's absolutely a bug. It's absolutely the best thing in the game. Never patch it.
More info Show lessNeon Circuit drift-chain scoring rewards frame-perfect chains with a multiplier cap you can break via a hidden input. Arcade soul, modern netcode. 8/10.
More info Show lessGrimwood Estate speedrun category is now 'all rooms, no deaths' and it is the most stressful 40 minutes in gaming. 10/10 will scream again.
More info Show lessChrono Breakers — 9/10. The universal parry has a 3-frame startup and I have already ruined friendships with it. Cleanest fighter launch since the genre's golden era.
More info Show lessHollow Depths any% update — the community found a posture-cancel that skips act 3. My PB is down 14 minutes. This game is a speedrun gift that keeps giving.
More info Show lessDuskrunner speedrun verdict: seeded racing mode with shared RNG is THE feature. Finally, roguelike races that come down to routing, not luck.
More info Show lessChrono Breakers balance patch review — they nerfed the top tier's damage, not their gameplan. This is how you patch a fighter. Character identity intact.
More info Show lessAshen Vale has i-frames on the dodge roll tied to equip load, and the community STILL argues about the thresholds. I labbed it. Numbers in the post.
More info Show lessFrame data drop: Chrono Breakers's grappler is plus on more moves than the datasheet claims. Lab notes and matchup chart in the thread. She's top 5, not mid.
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