Box design and shelf presence. First impressions in the retail environment.
Box design and shelf presence. First impressions in the retail environment.
Prototype v3 of the new game ready for blind playtesting. Mechanics finally click.
My game collection. The designs that inspire my own work.
Scaling from first game to game company. The business side of tabletop.
Game balance math. The spreadsheet system that catches broken strategies.
Commission piece finished. My client cried when they saw it. That's why I do this.
Kickstarter campaign breakdown. Funding goals, stretch goals, and backer communication.
More info Show lessNew collection dropping for subscribers first. 48 hour early access before public release.
More info Show lessExclusive: Full playtest session recorded. Watch 4 players try the new prototype.
Component quality comparison. Standard vs premium and what players notice.