Brandon Lee
@brandonlee
Professional indie game development creator. Tutorials, tips, and exclusive content you won't find anywhere else. Based in Seattle, WA.
September 11, 2026
Seattle, WA
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The shader that took me three weeks to get right. Before and after comparison.

Accessibility features in games are not optional. Here's what I implemented and why.

Indie dev meetup in Seattle last night. The community here is incredible.

Game jam results: Built a full game in 48 hours on zero sleep. It's actually fun.

The Steam page optimization tricks that doubled my wishlists. Data-driven approach.

Hot take on the latest tech announcement. It's not as revolutionary as they claim.

Sound design deep dive. I recorded my own foley effects using kitchen utensils.

Career advice nobody gave me when I started. Would have saved years of struggle.

Release date announced. Three years of work. I'm terrified and excited.

Code review of my worst spaghetti code. We all have skeletons in our repos.

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Professional indie game development creator. Tutorials, tips, and exclusive content you won't find anywhere else. Based in Seattle, WA.

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