Upgraded the bench rig, re-ran the Ashen Vale suite: RT reflections cost 22% for a transformative look in the flooded quarter. Worth it above 1440p.
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Upgraded the bench rig, re-ran the Ashen Vale suite: RT reflections cost 22% for a transformative look in the flooded quarter. Worth it above 1440p.
More info Show lessAshen Vale tech review — rock-solid 60 on mid hardware, and the frame-time graph is a flat line. The streaming system never hitches, even on a SATA SSD. 9/10 port work.
More info Show lessNeon Circuit — 144fps locked or nothing. The motion clarity at speed is the whole game. If you're playing this at 30, you're playing a different, worse game.
More info Show lessTerraform Inc late-game sim tick review — 2,000-colonist saves hold 8ms sim updates thanks to actual multithreading. This is how you build a colony sim in the 2020s.
More info Show lessWavelength audio-latency calibration is the best I've measured — auto-calibrates per output device within 2ms. Rhythm devs, this is the bar now.
More info Show lessChrono Breakers rollback deep dive: 3 frames of rollback at 120ms one-way latency and it FEELS local. Wrote up how their prediction model does it.
More info Show lessIron Accord performance deep dive: input latency measured at 21ms click-to-photon on a 240Hz panel. That's best-in-class for the genre. Full methodology in the thread.
More info Show lessGrimwood Estate frame-time analysis: the traversal stutter is shader compilation, not VRAM. Pre-compile pass on first boot fixes 90% of it. Patch incoming per the devs.
More info Show lessTested Hollow Depths on handhelds: 40fps mode with reconstruction is the sweet spot. Battery draw 18W. Detailed settings table on the site.
More info Show lessStarfall Tactics — turn resolution on 300-unit battles: 1.2s. The same scene in its closest competitor: 9s. Optimization is a feature. 8/10.
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