Homeworld 3 review: gorgeous in space, wobbly in command Homeworld 3 nails the one question of where to place your fleet in true 3D, then declines to build a deep enough strategy layer or a story worth the wait. Every battle in Homeworld 3 opens with the same quiet question, and it is the question I came back to the series for: where, exactly, do I put my ships in three dimensions. Not left or right, not a firing line drawn across a flat map, but above, below, behind, tucked into the shadow of a derelict hull while a strike group swings wide overhead. This is the decision space that makes the franchise worth the wait. Homeworld has always treated the vertical axis as a real resource rather than decoration, and the third entry doubles down by cramming the fights inside megaliths, canyons of dead ships, and drifting terrain you can hide behind, flank around, and shoot through. The core decision is… ⭐ 7.1/10 — Decision Space: 7.8 · Systems & Economy: 6.7 · Challenge & AI: 6.5 🎮 Homeworld 3 (Blackbird Interactive, 2024) Full review & scorecard: https://marketplace.tyga.games/editorial/homeworld-3-review-gorgeous-in-space-wobbly-in-command
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