Grimwood Estate — 8/10. Horror as grief metaphor is well-trodden ground, but the estate's rooms remembering YOUR previous visits is a mechanic I've never seen.
More info Show less
Grimwood Estate — 8/10. Horror as grief metaphor is well-trodden ground, but the estate's rooms remembering YOUR previous visits is a mechanic I've never seen.
More info Show lessHollow Depths lore deep dive — the item descriptions tell the real story, and it's a tragedy in three acts. Soulslike writing at its best.
More info Show lessTerraform Inc — the colonist biography generator produces accidental poetry. My botanist 'dreams of rain she has never seen.' 7/10 game, 10/10 flavor text.
More info Show lessPetal & Root review — 9/10. Beneath the cozy surface is a quietly radical game about inheritance and letting fields lie fallow. The grandmother's letters broke me.
More info Show lessSpotlight: the two-dev team behind Wavelength composed all 40 tracks themselves. The final track is an argument between the two leads, playable. Extraordinary.
More info Show lessAshen Vale side content review: the shepherd questline in the northern vale is a complete short story with zero combat. AAA finally learning from indies.
More info Show lessInterviewed the Last Lighthouse team about cutting their combat system entirely mid-development. Bravest design decision of the year and it made the game.
More info Show lessStarfall Tactics's campaign gets unfairly overlooked: mission 12 is a scripted loss that the story then honors permanently. Strategy games almost never commit like this.
More info Show lessLast Lighthouse — 10/10. A three-person studio just shipped the best-written game of the year. The ending recontextualizes every log you've read. Play it blind.
More info Show lessDuskrunner — the narrative roguelike finally done right. Each death is diegetic, each run a chapter. 8/10 and my personal GOTY shortlist.
More info Show less